RPGSmith Help
Character Interface

Character Dashboard

The Dashboard is the primary and default interface for your Character. Each character has their own dashboard which can be customized to suit the desires of how you want to play a given character.

Characters created from core Rule Sets will have a default dashboard provided, but nothing is stopping you from editing, customizing, or deleting and recreating portions of, or the entire dashboard.

Layouts & Pages

Simply put these are functions that allow you to group your tiles into different screens as you see fit.

A Page is simply  a screen where you store any number of Tiles you would like. You can create 1 huge page where you can vertically scroll to see all the tiles you’ve created. Or you can create several pages with tiles displayed upon each. Pages help you group, separate, and generally make as many aesthetic interfaces you choose.

A Common use case for pages would be to create a page with tiles used when performing a certain task, or in a certain environment. In D&D perhaps your character is exploring a forest, handy tiles such as commands associated with Nature & Tracking Skill or perception checks may be useful. Perhaps you have spells to speak with animals you could create a link to on the page, and many of your other common Character Stat tiles for reference. 
Perhaps you have a page geared toward combat with links or execution tiles for common  attacks, spells, or abilities. As well as hit points, etc.
 
A Layout is just a grouping of 1 or more pages. This allows another layer of separation or grouping of your design. 
A common use for layouts would be if you use RPGSmith from different devices, perhaps you have a group of pages (layout) designed to look great on your phone, and another for your tablet, and yet another on your computer.
Perhaps you created a layout to hold notes of various places your character has visited and people spoken with. The possibilities are only limited by your imagination. 

Controls

There are a number of actions that can be taken on a given Layout or Page

  • Edit – This just allows you to change the name of the Layout/Page
  • Duplicate – This copies the selected item, for layouts this will also copy all pages and tiles in this Layout. For Pages this creates a copy of this page in the same layout.
  • Delete – for Layouts this deletes the layout and all pages within. For Pages this just deletes the page and tiles in that page.
  • Reorder – Allows you to change the order in the menu, and for pages the tab order for those (the arrows that allow you to rab through pages).

To access the actions noted above simply click/tap on the ellipsis next to the layout or page you would like to take action upon, this will bring up action buttons that allows you to perform the corresponding task.

For reordering simply drag and release the entry in the menu to the position you would like it to reside. For mobile users up and down action buttons exist to perform this task.

Tiles

Tiles are the widgets you place on a page in your dashboard that allow you to display and interact with the elements of your character. All tiles can be chosen, sized, colored, and located to suit your preference. No tiles are mandatory, you have the power to pick and choose what information you care about, and how you want to display and use that information.

There are several different tile types, and surely more to come in future versions of RPGSmith. Check out the current list of types in the sections below.

Common Controls

There are 4 configurable elements common among all tiles regardless of type, with an occasional exception.

  • Size – From the Manage Tile mode you can drag either of the bottom corners of the tile to resize and adjust the shape as desired.
  • Location – From the Manage Tile mode you can drag the tile around and relocate to a spot of your choosing. The tile will always move to the top most position available for its size.
  • Color – 12 predefined color combinations have been created and provided within the application. If none of those meet your desires go into the custom color section and you can specify different colors for up to 4 different facets of the tile: Title Area Background color, Title Text Font Color, Body Area Background Color, Body Font Color
  • Shape – With most tile types you can select whether the tile is displayed as a square, a circle, or a square with rounded corners on the page.

From computers (Desktop / Laptops) while in ‘Manage Tiles’ mode clicking upon a specific region of a given tile will allow you to either relocate, resize, edit, or even drag to a trash bin to delete.

From mobile devices the ‘Manage Tiles’ mode interface is adjusted to better function from your touch screen. Instead of attempting to tap on a specific region of a tile you can instead switch to different modes to edit the tiles. Using the buttons on the bottom of the interface, the four modes available are:

  • Deletion
  • Resize
  • Relocate
  • Edit

While in the desired mode you can tap anywhere on the tile to perform the associated action. 

Text Tiles

Maybe the most simplistic type of tile, but still very useful. Easy to create, this tile is used to display a small amount of text. But, you can also insert character stats and other variables to be displayed here. Simply type in the Character Stat/Variable name enclosed in brackets to display the value. EXP: [InventoryWeight]

 

Note Tiles

A very versa’tile’ (<– see what I did there) tile type, this can be used to keep notes and display almost any type of manually input content or even input variables with the ‘[ ]’ function in the tool bar.

 

Powered with a ton of awesome features the rich text editor allows you to create tables, change fonts, add images, tons of formatting options, and more.Check out the help section on the Rich Text Interface to learn more about that.

This tile is only available in a square & rounded shape as circle shapes can be problematic in displaying content stored there.

Image Tiles

Pretty straightforward, store images you wish to show in a tile with an image tile. Resize and relocate as much as you want, the aspect ratio will remain true.

Clicking on these in the dashboard will launch the image in a popup interface.

 

Counter Tiles

Simple, but very very useful. Create a counter to keep track of anything you like; Spell Slots, Arrows remaining, the number of times the GM has tried to screw you over, really whatever you want.

Available with the counter tile are a number of configuration parameters.

  • Title – Title of the Counter, leave this blank and no title section will be shown on the tile.
  • Default Value – This is what the value is set to when you press the “Reset to” button in the update interface.
  • Minimum / Maximum – Set the minimum and maximum values for this counter. When updating the counter these will prevent you from going past or below these thresholds. 
  • Step – When pressing “+” or “-” to update the value in the interface, this is by how much the value is altered.
  • Current Value – This is the current value of the counter.

Character Stat Tiles

While these seem like just 1 other tile type they are actually several. Depending on the type of Character stat, these tiles function differently.

 Character Stat Types

  • Text – Display the current text value and when launched from the dashboard see more text and quickly update the value.
  • Rich Text – Similar to the text, Displays the rich text with a white background. When launched see even more content and update the content with the rich text editor.

*Note* images and videos can not be embedded into this Character Stat, if these are needed it is recommended that you create a Note Tile which does have these features.

  • Choice – Visibly see the text value of this choice, even update quickly.
  • Toggle –Visibly see the state of the toggle, a single click/tap from the dashboard will change the state on the fly.
  • Link – Functions like the Link Tiles, displays the image associated with a record on this Character. Interfacing with this through the dashboard will take you to the record details.
  • Condition – Displays the current state given the criteria defined.
  • Number – Quickly see the value and when launched you can also change the value or quickly roll the default dice of the rule set against this number.
  • Combo –Shows a the number / text value set for this stat on the tile. A click will display the interface to allow updates to these values.
  • Current & Max – See the values and when launched change the numeric values for either the current or max. You can also easily reset the current value to match the max value. 
  • Value & Sub-Value – See both values of these 2 numbers. Launch the interface to quickly execute a roll with either number and the default dice value or update the values.
  • Calculation – See the results of the calculation formula with this tile. Launching the interface lets you see the formula, but no changes can be made here as this is a Rule Set level setting and any updates would need to be made at the Rule Set.
  • Command – Clicking it will launch the Dice results screen and execute the configured dice roll. To update this tile you would first need to go into Manage Tile and edit it from there.

Command Tiles

Create a command directly from a tile. Select an image of your choosing and when you click the tile it will launch the Dice Results screen and execute the input command associated with this tile.

Link Tiles

Link tiles allow you to create a link to a record’s detail page. The Image of the record will be displayed on the tile and when selected, the Record details will launch giving you instant access to all the details for a given Spell, Ability or Item with a single click or tap.

To edit the tile you need to do so in Manage Tiles Mode.

Execute Tiles

Similar in setup and appearance to the Link Tile, the execute tile allows you to quickly run the command associated with a given record. Like the Link tile the Image for the associated record is displayed but instead of launching the record details you are taken to the dice results screen and the command associated with the record is executed.

Execute tiles can only be created for records that have commands associated with them. If you were to remove a command after one of these tile has been created, you will get an error message when you attempt to use this tile.

To edit the tile you need to do so in Manage Tiles Mode.

Toggle Tiles

These tiles provide a super quick and easy way to quickly update a visual queue. Functioning almost exactly like the Character Stat of the same name you simply configure the type of toggle you like, then back at the dashboard click or tap on the tile to progress through the choices.

With the toggle tile you can select between 4 different types of toggles:

  • Checkbox – This lets you quickly select between a check or unchecked box.
  • Yes/No – Quickly switch between a ‘Yes’ or ‘No’ value displayed on the tile
  • On/Off – Much like the Yes/No, quickly switch between ‘Yes’ & ‘No’ displays on the tile. 
  • Custom – With this option you can input a line of text to be displayed, an image to be shown, or a combination of both. And you can add as many toggles to scroll through as you like.

CharStat Cluster Tiles

These tiles are displayed similar to Character Stat Tiles. What makes them different is that when you select a tile in the dashboard a new interface launches which displays a listing of additional Character Stat values configured by you to be displayed there.

This provides a method to keep the dashboard free of unwanted or rarely needed character stat values, while still providing a quick an easy way to access those in a single click/tap.

During configuration you can choose to specify a Title, or a Displayed Character Stat which would control what information is shown on the tile in the dashboard. At least one of these is required. If values for both are present the tile is displayed with the Title at the top and the Value of the Displayed Character Stat in the body.

Also in the configuration of this tile is the ability to select which Character Stats should be displayed when selected.

You can also reorder the character stats by launching the tile from the dashboard to see the added character stats, then selecting the ‘Order’ button from the bottom left. This will launch an interface that allows you to move the characters stats up or down in the list to suit your needs.

Buffs & Effects Tiles

The Buffs & Effects tile simply displays any and all (if space allows) Buffs & Effects currently added to this character.

Selecting a specific buff/effect displayed in this tile will launch the details screen from that record.

If another area in this tile is selected a an interface that allows you to quickly select or deselect which Buffs & Effects are currently affecting this character is launched, complete with search options and even a link to launch into quickly create a new Buff & Effect.

 

Character Stat Values

While character stats are defined at the Rule Set / Campaign level, the values for each of those may differ from Character to Character. The Character Stats interface allows a you to see & update any and all values for Character Stat fields associated with this Character.

Some character stats types such as ‘Calculation’ do not have values that are set at the character level. In this example, the formula for a calculation character stat is defined at set at the Rule Set / Campaign Level. Often times with calculation stats the resulting value for a character is determined by a math formula using another character stat. ‘Condition’, ‘Toggle’ and even ‘Choice’ character stat types have the choices/formulas defined at the Rule Set / Campaign level, but this does not mean the value for each character in that Rule Set / Campaign would be the same.

The order of how the Character Stats are listed here is determined by the order of how they are arranged on the Rule Set / Campaign level. 

Tiles created directly on a page/dashboard will not show up here as they exist only on that page and are not defined “Character Stats”.