Over the past number of months we’ve been churning out the features in RPGSmith, due to our focus on development, we’ve neglected our promotion and website updates responsibilities. That will soon change. Regarding features, we’ve quietly already implemented everything mentinoed in the last blog post made way back in May, plus a bit more.
The designs are in and the functionality set, now we just have to develop and implement the next set of stuff coming to RPGSmith. What stuff you may be wondering? Let’s take a closer look at some of the new features coming soon to RPGSmith.
The GM tools for RPGSmith are at-best months away from being available for us to use (kickstarter launching soon for these, please support) but that hasn’t stopped me from adapting RPGSmith to march my minions of slithering cannon fodder to their demise. As the players would attest, the action has been fast, furious, and really really fun.
I’m sure you saw the official news about what’s been added to the app since the beta launch. This doesn’t mean we’ve stopped development on adding even more stuff to the current app. On the contrary, we’re still pumping out the features…
The kickstarter will launch soon to get funding to build the GM portions of RPGSmith. But that doesn’t mean we’re not pushing out new features to the current app. In addition to bug fixes and such we’re also going to enhance the existing free application with the following updates;