With the Base GM Tools launching soon for RPGSmith, many may wonder what that actually includes? Below we have listed out the key features included in this initial offering in a bit more detail.
If you are familiar with the player account features, a Campaign is a Rule Set for GM accounts. The Rule Set/Campaign is where Character Stats, Records (Items, Spells, Abilities), Default Layouts, and General Settings are defined and created. All of this content is made available for use by any characters joined to this campaign. With Campaigns, other user accounts (players) can join and create characters they would control in the game.
GM accounts will be able to create up to 3 campaigns by default, additional Campaign slots can be purchased if desired. There are 3 different methods with which new Campaigns can be provisioned for a GM account.
Once the campaign is in place, GMs would then invite other RPGSmith accounts to join their campaign. The base GM account allows for up to five (5) players to join a given campaign, with the option to purchase additional player slots as needed. If a GM has multiple campaigns, they can have different players joined to the different campaigns, or the same players, or a combination of both.
After players have joined a GM’s campaign and created a character, any new content the GM creates in the campaign would be available to the Player’s Characters. Homebrew spells, items and more could easily be deployed to any character and shared between them.
As a GM, have you ever needed to help a player with their character sheet? Perhaps it’s a new player unfamiliar with the game. With this feature, the GM can see and even make updates to a given Player Character’s interface. The GM can add, edit, or remove records (Items, Spells, Abilities), they can update character stats, and most importantly they can edit the dashboard. For instance, if the GM needed to help the player build a dice command string, they can now just create a command tile on the player’s dashboard and display it however they like. This is a great way to share secret images or messages with an individual that is a bit more permanent than through a chat message.
Integrated into both the campaign and player character’s interface, will be a chat window to allow anyone to send chat messages to a single person, several people, or everyone in that campaign. The interface will be built to easily identify who sent the message, and to whom the message was sent. The chat interface will also facilitate the sharing of dice roll results. This would allow everyone in the game to share in the triumph, or anguish of the player’s chance results.
GMs will have a campaign storage area accessible by the players with which they can store and share documents, images, and other files with all users joined to this campaign.
The GM will have control over a Community Dashboard in the campaign with which players have read access. A good use case for this is if the GM would like the players to perform a dice roll, he can simply ask them to do so on their own, or he could create a command tile on a page in this community dashboard, and ask the group to go and press select the command tile. All players that clicked the tile would then have the dice roll executed and displayed in the chat screen.
There’s also a ton of other great uses for this the GM can leverage with just a little imagination. Post images of what the group has seen in their current area, make a counter to display and track any common information, create a page of house rules to be referred to centrally, and so forth.
Often times the GMs may need to play characters or run NPCs in a given campaign. The GM can use a character slot on their RPGSmith account to create a character in a given campaign. This allows them to play a character, or fully flushed out NPC, in the game just as the other players do.
The GM will be able to make items available for the Characters to collect in a commonly accessed ‘Loot’ area associated with the campaign. When players ‘Drop’ any items they also get automatically added to this loot area, from here the GM can permanently delete these items or leave them in place to be picked up by other characters. Items can even be contained in other ‘container’ items. This allows a given character to pick up a single container, like a backpack, that actually has a number of additional items within.
The GM will have some blanket controls over which record types the players can add or create for their character. The GM can also choose to “pause” the game to prevent any and all updates to characters in this campaign to ensure sessions can continue from one to the next in the same state they left off.
As you can see from the feature list shown here, running (and playing) a game through RPGSmith will really enhance your sessions. There will be more we’ll add both before and after we launch the GM upgrade, so stay tuned.